The older Tenchus or Shinobi get more and more fun as you keep playing, as you figure out how the game works, but because the controls are so complex, it becomes too hard for people who aren't really crazy about the game to get the most out of it. KK: One of the major things that we really wanted to do was to make the game accessible - something that anyone could pick up, get the basics down, and start to play immediately. Being able to go through cities in different ways using different tools, and to explore at their own pace, depending on their play style - that was one of the things we really wanted to put back into the series that may have been neglected.ġUP: What did you learn from the original Tenchus that you definitely wanted to change? So, with Tenchu 4, we really wanted to give the player options in how they completed their objectives. The environments allowed you to perform missions in certain ways, but as the series went on, that there was less freedom to finish missions or accomplish your objectives in different ways. Keisuke Kanayama: Looking at Tenchu 1 and 2, you had a certain amount of freedom. We spoke with director Keisuke Kanayama and Acquire president Takuma Endo to sort out where the series has been - and where it's going.ġUP: Knowing how the series has transformed over the years, since Acquire and then K2 were doing it, what were the key elements you wanted to bring back in Tenchu 4? A decade later, Acquire's back at the helm of the series it created, and a reinvigorated Tenchu once again looks as a series to watch with the release of Tenchu: Shadow Assassins (a.k.a. One sequel later, Acquire moved on to other projects while the Tenchu series fell into the hands of other development teams, which ended up muddying the franchise's continuity and quality with too many sequels. Ten years ago, a small development team named Acquire released an unassuming ninja stealth game that drew favorable comparisons to fare like Metal Gear Solid. I hope Mielke will get to interview Takuma Endo again someday and grill him even more. Here's his 2008 Tenchu 4 interview with Takuma Endo and Keisuke Kanayama. His questions are a lot more more interesting than pretty much every other other one I've ever seen. James Mielke is one of few journalists that actually cares about the classic PS1 Tenchu games and Acquire in general. I assume it will remain up for archival purposes and so they continue draw money from ads, but you never know. 1up.com will be closing due to the stupidity of the IGN owners.
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